The following text is offered by Jess McLean as a supplement to her forthcoming Environment and Planning D: Society and Space article, The contingency of change in the Anthropocene: More-than-real renegotiation of power relations in climate change institutional transformation in Australia. In the piece, which is currently free to access in the online first section of the journal webpage, McLean analyses the creation of a crowdfunded climate change institution in Australia – the Climate Council – as an instance of everyday activism in the Anthropocene, and partly a function of the more-than-real.
Can the desire to do something in digital spaces, like social media, produce social changes that are effective, and can the Anthropocene concept accommodate these? I explore these two questions in my Environment and Planning D: Society and Space article, “The contingency of change in the Anthropocene: More-than-real renegotiation of power relations in climate change institutional transformation in Australia”.
The Anthropocene, the era geologists are stating we are in as a result of humanity’s environmental impacts, is a contested notion. There is dispute over how we should definition this era and whether it is even a useful idea. However, Cook et al (2015) argue that ‘More important than the issue of its definition are the moral, cultural, and political challenges that the Anthropocene is amplifying.’ (Cook et al, 2015: 231). In the Society and Space article, I traced some of the challenges amplified by the Anthropocene, including how we respond to our understanding of our environmental responsibilities and whether we can do anything substantive in the digital realm about climate change.
We sometimes still talk about how digital spaces are not real, that they are functions of the virtual (Kinsley, 2014). The acronym IRL captures this as we say to Facebook friends or Twitter associates – this would be different in real life. And in some ways it would be different if we were face-to-face, or side-by-side, but that fact doesn’t make digital spaces any less real. If anything, their excessive power – both corrosive and generative – forge them as more-than-real. And just as risky.
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